A foray into a new medium. I've been immersed in the learning curves for DAZ Studio and Blender for a while (and, to some extent, SketchUp, although I got addicted to that years ago)-- so, when an art jam over on the R3 board sparked an interesting idea, it ended up falling into that workflow.
It's in keeping with my personal tradition of pretty much ignoring the character, and instead indulging in hokey wordplay. Which explains why there's a blaze here, and a tidge of modesty...
Traditional 3D Renderer's Acknowledgments:
- Kozaburo built the "Messy" hair (and the "Allback" hair, which I pressed into service as a bun.)
- Adam Thwaites provided the unworn bra and the fire texture. (From the incredible wealth of freebies at his most-digital-creations.com site.)
- The Victoria 4.2 figure, what little she IS wearing, and the rendering application are from DAZ3D.
- Blender and UVMapper allowed me to convert my Sketchup models (a couple of geodesics, and the little miscellaneous scenery-filler standup that's carrying the fire) into a format that DAZ Studio could import.
All of the above being (astonishingly) free for the downloading...! A boon for impecunious artists-- provided, of course, that you can afford the massive timesuck of learning this stuff.
Educational Value: Pretty much the lighting.
The fill lighting comes from three "distant" lights, arranged at "random" angles to each other, to avoid having two soft shadow lines combining and painting a bold stripe across the model's skin. Or, to quote Dr. Spengler: "Don't cross the streams. It would be bad."
The firelight is simulated by three point-source lights of varying hues sprinkled into the vicinity of the fire prop. Which, like the sky dome, is completely lit by its own ambient light-- everything else is zeroed out. Including shadows, cuz it looks silly when your fire casts a shadow. 8^j*
One moderate spotlight provides the overall key light, revealing contours and casting shadows.