Wednesday, February 13, 2013

Gold

A demo of a "gold" surface setting, using just a "DAZ Studio Default" shader:


This uses a fairly simple recipe:
  • Diffuse Color: [ 153, 94, 51 ] at 100% strength. When you use gold paint on a stage prop, a brown undercoat helps it "pop" better, so I figured it might be a good base color here. 8^D*
  • Glossiness: 75% -- a medium-sized specular highlight.
  • Specular Color: [ 238, 221, 102 ] at 95% strength.  A slightly greenish, desaturated yellow.
  • Ambient Color is zeroed out -- don't need any glow-in-the-dark effect here.
  • Bump is 100% of a -0.015 to 0.015 range -- fairly gentle. I use a sandy/gritty texture, such as TarmacTiled.jpg by Fran Baker, from her gallery at ShareCG.
  • No Displacement or Normal Map.
  • Reflection Color: 255, 238, 136 at 91.7% strength.  A desaturated orange-yellow.
Everything else is left at default values.

Lighting for this scene consists of only two lights: one spotlight at 75% intensity, creamy off-white in color, with raytraced shadows, and an UberEnvironment light, for simulated ambient illumination with non-directional occlusion shadows.  A suitable topic for a future post....

2 comments:

Chup@Cabra said...

Thanks for the pointers on how to use Shaders in Daz ^_^

Gotta admit, though, after all these years of using Poser I've gotten lazy (now I have to get 'recepies' for each metal surface instead of just 'one click' materials :-( ).

Gnabbist said...

You're welcome!

It *should* be possible to set up 'one click' DAZ scripts that you could use like a Poser material setting. There'd be two items I'd have to figure out:

1. How to edit the .dsa file so it's not specific to a particular surface name, like 'default', 'cloth', '3_hip', and so on. I think I've got a lead on this.

2. Which runtime/textures/wherever folders we would have in common. I have a remainder-rack copy of Poser 7, so I could use texture images from there, provided you've told DAZ Studio to use your Poser runtime(s) too. (Always a good idea anyway.) I could also use whatever runtime/textures images came with DS 4.5 too.