A foray into a new medium. I've been immersed in the learning curves for DAZ Studio and Blender for a while (and, to some extent, SketchUp, although I got addicted to that years ago)-- so, when an art jam over on the R3 board sparked an interesting idea, it ended up falling into that workflow.
It's in keeping with my personal tradition of pretty much ignoring the character, and instead indulging in hokey wordplay. Which explains why there's a blaze here, and a tidge of modesty...
Traditional 3D Renderer's Acknowledgments:
- Kozaburo built the "Messy" hair (and the "Allback" hair, which I pressed into service as a bun.)
- Adam Thwaites provided the unworn bra and the fire texture. (From the incredible wealth of freebies at his most-digital-creations.com site.)
- The Victoria 4.2 figure, what little she IS wearing, and the rendering application are from DAZ3D.
- Blender and UVMapper allowed me to convert my Sketchup models (a couple of geodesics, and the little miscellaneous scenery-filler standup that's carrying the fire) into a format that DAZ Studio could import.
All of the above being (astonishingly) free for the downloading...! A boon for impecunious artists-- provided, of course, that you can afford the massive timesuck of learning this stuff.
Educational Value: Pretty much the lighting.
The fill lighting comes from three "distant" lights, arranged at "random" angles to each other, to avoid having two soft shadow lines combining and painting a bold stripe across the model's skin. Or, to quote Dr. Spengler: "Don't cross the streams. It would be bad."
The firelight is simulated by three point-source lights of varying hues sprinkled into the vicinity of the fire prop. Which, like the sky dome, is completely lit by its own ambient light-- everything else is zeroed out. Including shadows, cuz it looks silly when your fire casts a shadow. 8^j*
One moderate spotlight provides the overall key light, revealing contours and casting shadows.
Gnabbist
Tuesday, May 18, 2010
Wednesday, March 01, 2006
Sunday, February 26, 2006
Friday, August 13, 2004
Saturday, August 07, 2004
Thursday, August 05, 2004
Friday, September 12, 2003
Wednesday, September 10, 2003
Tickle
For the September 2003 Theme Jam in the EAW – the theme being a marvellously open-ended choice of: "Green."
To start off, a (somewhat predictable) quickie pic featuring two of my existing characters, from gn_rgb01.jpg (April of 2000) and gn0206_jade.jpg (June of 2002.)
Wednesday, October 30, 2002
Wednesday, July 24, 2002
Sunday, June 23, 2002
Wednesday, March 13, 2002
Wednesday, January 10, 2001
Thursday, December 14, 2000
Friday, November 17, 2000
Friday, October 13, 2000
Wednesday, October 11, 2000
Poolside
Just having some fun with glossy surfaces-- and saturated colour, of course. I haven't quite zeroed in on her appearance yet, but this is supposed to be the blue dancer again (Kiara) from my Café Alien pic of this spring.
Sunday, October 01, 2000
Facial Foreshortening from an Odd Angle
As usual, there's never a reference photo around when I need one, so here's an old constructionist trick. The basic idea is to draw an "easier" view, in order to transfer dimensions to a more difficult foreshortened view.
I've sketched out a semi-plausible, full front-view face, with a few extra "bizarro world" and "transparent woman" lines. I'm using those to help keep track of what the eyes and their bony orbits are doing.
Then I run a few horizontal lines over to a rough profile, and start molding it to fit the dimensions transferred. Hmm. Looks like I've probably got the eyebrow ridge a tad "robust" in this quick example-- but I still think a good deal of the orbit/socket should be showing behind and around the bulge of the closed eyelid.
Anyway, I hope this little exercise has some utility for folks.
I've sketched out a semi-plausible, full front-view face, with a few extra "bizarro world" and "transparent woman" lines. I'm using those to help keep track of what the eyes and their bony orbits are doing.
Then I run a few horizontal lines over to a rough profile, and start molding it to fit the dimensions transferred. Hmm. Looks like I've probably got the eyebrow ridge a tad "robust" in this quick example-- but I still think a good deal of the orbit/socket should be showing behind and around the bulge of the closed eyelid.
Anyway, I hope this little exercise has some utility for folks.
Friday, September 22, 2000
Thursday, September 14, 2000
Keycap Removal
Juicyfruit wrote:
>
> . . . it looks like I can't get the key out
> without breaking something. Do you think I should try it anyway?
Here's a rough sketch of my method for pulling a keycap from the lower tier. The spacebar serves as a fulcrum. The "trick" is to pull the key fairly straight up; that's why I use both hands, my left hand serving to counter the torque being applied by the screwdriver in my right hand. Helps to have strong fingernails.
Every keyboard I've attempted to disassemble has been designed to come apart like this, without breaking. Work slowly, gently, but firmly. Heck, you can't make it much worse-- and the keyboard has to be either fixed or replaced. Good luck; take your time.
>
> . . . it looks like I can't get the key out
> without breaking something. Do you think I should try it anyway?
Here's a rough sketch of my method for pulling a keycap from the lower tier. The spacebar serves as a fulcrum. The "trick" is to pull the key fairly straight up; that's why I use both hands, my left hand serving to counter the torque being applied by the screwdriver in my right hand. Helps to have strong fingernails.
Every keyboard I've attempted to disassemble has been designed to come apart like this, without breaking. Work slowly, gently, but firmly. Heck, you can't make it much worse-- and the keyboard has to be either fixed or replaced. Good luck; take your time.
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