And for contrast, a different IBL setup:
Monday, December 30, 2013
Gray Lady
As hinted in my previous image post, here's a Gray Lady skin texture with better detail:
It's based on the bump map textures that were included with the Girl 4 variant of Victoria 4. The conventional wisdom is that you're NOT supposed to make a bump map by desaturating a skin texture to black and white, but that's apparently exactly what they did. Worked out well for my purposes, though. And it has more details-- freckles, etc.-- than the final Girl 4 skintone maps did. Yay!
A fisheye shot of the wacky environment emulated by the image-based lighting used above:
It's based on the bump map textures that were included with the Girl 4 variant of Victoria 4. The conventional wisdom is that you're NOT supposed to make a bump map by desaturating a skin texture to black and white, but that's apparently exactly what they did. Worked out well for my purposes, though. And it has more details-- freckles, etc.-- than the final Girl 4 skintone maps did. Yay!
A fisheye shot of the wacky environment emulated by the image-based lighting used above:
Sunday, December 29, 2013
Future Shot
I encountered an old lighting test scene from about three years ago, and decided to tidy it up for a post. I'm not sure why Robust Future Lady is standing in front of those curved sheets of plastic, or what the floaty heat lamp is for, but evidently she's just made a prediction regarding the trajectory of that shot she's holding in her right hand.
This is also an early version of a fairly neutral gray complexion, suitable for receiving illumination effects. I've since found a nifty alternative hidden within one of the first characters I obtained from DAZ...
Sunday, December 15, 2013
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