And another render. This one was triggered by a brief thread in Chup's Poser Art Blog touching upon a technical lighting problem. Hey, an art-tech research question? How was I supposed to resist that? 8^D* So, about a week later... (!)
I'm not sure how useful this would be to Chup, unfortunately, as this is (again) a DAZ Studio render, and I don't know if Poser has equivalent weird lighting gadgets. But anyway-- this was rendered using omnifreaker's UberAreaLight and UberEnvironment2. The former, to provide a tube-shaped light source, and the latter, some general ambient lighting. I'm not sure if it's something I did wrong, or if it's a feature-- but having an UberAreaLight in the scene seems to disable shadowcasting on distant lights (i.e., a light source that emits parallel rays, like sunlight.) Specifically, if I try to toggle on their shadowcasting, they go out entirely! But I figured the same author's ambient lighting (and more) gadget would probably be compatible-- and it was. =Whew!=
I also added a couple of point-source lights, parented to the giant glowstick, to light up the inside of her hands and the ground surface near the tip. For whatever reason, the area light seems to illuminate only past some minimum distance, and I couldn't puzzle out a setting that affected that behavior.
Victoria 4.2 is still from DAZ3D, of course, and the other visible objects (apart from the UberAreaLight giant glowstick) are my usual motley crew of Gnabbist-built geometrics. Including that odd helmet-like thing on her head.
-- "That's some bad hat, Harry."